The portcullis/gate/walls can have a set amount of health before they collapse. These would allow players to lay war upon other kingdoms. These shops would service nomads (and anyone else) along roads I'm hoping will appear in the next update. Nomads can't take the advantage of walking into a team's castle and buying new weapons and potions from their shops. The Redcliff castle is just a short stroll from the Korblox keep, and the Nomad spawn point leads directly to the Overseer fortress. Make the castles farther away from each other. Overseer king would have the overseer eye, etc. This would mean the teams would have hats better suited to their faction. Maybe add some kind of function to it? Maybe armor? What's the deal with the barracks? It's just a big building with beds in it. The main mine should also be expanded and the resources doubled. These mines are smaller than the main roadside mine and carry less resources, but they can be claimed for a kingdom. I'm thinking Knights of the Splintered Sky, no? Or perhaps only VIP/Mega-VIP holders can become king. I believe you can see the justification in this. Another script would allow safechatters or guests to NOT become king. This allows for the subjects of a kingdom to vote to kick their king if they need to. Kick King/anti-guest or safechat script/VIP only king They can be controlled and used in the defense or seige of enemy castles.ħ. Increases speed and causes the player to make rapid melee attacks. A greatsword in-between the steel and blacksteel blade. Best ranged weapon and adds on this limited category. Hired mercenaries take a small amount away from the king every few minutes. You can also buy NPC mercenaries to defend the castle. This allows nomads to sign on as mercenaries for a specific kingdom. I have too many to post on the one thread.
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